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Introduction | How to play | Positions | Parameters

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How to play
Objective | Number of players | Before beginning | General rules

Objective

The objective of the game is to minimize the total costs of the value creation network, while maintaining the lowest possible inventories that are still capable of satisfying client demand.

Number of players

There are seven positions in the game. Each of these positions represents a company that is a client and a supplier to other enterprises in the supply chain. It is always possible to play with fewer than seven players (minimum one). Unfilled positions will be played by the computer.

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Before beginning

1. 1. Before beginning, players must determine:

a. Who will be the administrator of the game
b. The name of the team
c. The position of each player
d. The number of weeks (rounds) that will be played

2. Before the other players connect, the administrator must prepare the game:

a. Click on “Play the game
b. Choose “create a game”
c. Enter the name of the team, a password and the number of weeks (maximum 50) that will be played
d. Click GO to create the game
e. Chose desired options in the Administration window
f. Click on the “Parameters” button and enter the necessary information for each position (See the “Parameters” section for further details)
g. Once this is completed open the game to other players by clicking on the “Publish” button
h. It is impossible to change the parameters of a previously published game, exept for the ordering rules of positions played by the computer

3. Once the game is created the other players can connect:

a. Click on “Play the game
b. Click on “play game”
c. Choose the name of your team in the menu, enter your name and select your position
d. Click on “GO” to begin the game (the game will not start until all positions are filled)

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General rules

a. Each round of the game represents one week. The administrator decides if players have one, one and a half or two minutes to play each round.
b. The next week does not begin until all players have played their turn
c. For each week, players have only to give their order to their supplier. The state of the network and end customer demand can be seen by players (if this option is chosen among the parameters) by clicking on the network button.


d. Players give orders to their supplier and receive merchandise: there is a delay before the order arrives at the supplier and a delay before the ordered merchandise is available. These delays are set in the parameters.
e. Players receive their client orders and ship clients the merchandise: clients will wait for unavailable merchandise, but there is a cost (backorder).
f. The game ends once the requisite number of weeks has been played, or if the administrator hits the “End Game” button. Following, a graphic analysis of the results will allow players to see the order history and inventory levels for each business unit in the simulated network.

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